1 - Adaptive Learning
This is an educational method which uses computers as interactive teaching devices. Computers adapt the presentation of educational material according to students' learning needs, as indicated by their responses to questions and tasks. The motivation is to allow electronic education to incorporate the value of the interactivity afforded to a student by an actual human teacher or tutor. The technology encompasses aspects derived from various fields of study including computer science, education, and psychology
2 - Virtual Classroom
3 - MOOCS
Mooc is an acronym for “massive open online course”. It refers to a web-based class designed to support a large number of participants.Typically, students enrolled in a mooc watch video lectures – often sliced into digestible 10 or 15-minute segments – and interact with instructors and fellow participants in online forums. Some moocs require students to take online tests or quizzes with multiple choice answers that can be graded automatically, while others require students to complete peer-reviewed assignments. Some moocs use a combination of these assessments.
4 - Synchronous Vs Asynchronous Learning
5 - Blended Learning
"A blended learning approach combines face to face classroom methods with computer-mediated activities to form an integrated instructional approach. In the past, digital materials have served in a supplementary role, helping to support face to face instruction.For example, a blended approach to a traditional, face to face course might mean that the class meets once per week instead of the usual three-session format. Learning activities that otherwise would have taken place during classroom time can be moved online...."
6 - Flipped Classroom
7 - Self-directed Learning
8 - Learning Management Systems
9 - Cloud Based Learning
Cloud based learning takes the notion of a perpetual, universally accessible, scalable network of computers and applies it to electronic learning – everything from online classrooms at accredited universities, to smaller training modules to be used within companies or other private enterprises.
10 - Mobile Learning
Mobile learning is the ability to obtain or provide educational content on personal pocket devices such as PDAs, smartphones and mobile phones. Educational content refers to digital learning assets which includes any form of content or media made available on a personal device.
11 - Course Management System ( CMS )
12 - E-learning
13 - 1:1 Technology
From Amy Protexter at Edgenuity...