Monday, January 6, 2014

Happy New Year HHS and educators everywhere!
We at Hoover High School are blessed beyond measure to work at such an outstanding school and I cannot even begin to express how awesome it is to return to a school where everyone goes above and beyond to ensure that students are not only educationally challenged and prepared, but also care for students. This year promises to be another year of filled with teachers and students moving beyond our expectations and one where learning is transformational!
From the iPad of Bill Woodruff...
Featured app of the week.
Scanner Pro by Readdle by Readdle
From the iPad of Brian Phillips...
Bryan Phillips sent this to me to share with you 
14 Technology Concepts Every Teacher should Know about
So you are coming across too many tech terms that it becomes hard for you to draw clear boundaries between what each of them refer to. Well we do share with you this confusion and that is why we deem it important to put forward a list of the major and most popular educational concepts that are technology-related. The list below is a simple attempt to help you better capture the full picture of what all these tech terms are about by providing clear definitions to each one of them. If you like visuals and want to have a poster instead then check out this oneHERE.

1 - Adaptive Learning

This is an educational method which uses computers as interactive teaching devices. Computers adapt the presentation of educational material according to students' learning needs, as indicated by their responses to questions and tasks. The motivation is to allow electronic education to incorporate the value of the interactivity afforded to a student by an actual human teacher or tutor. The technology encompasses aspects derived from various fields of study including computer science, education, and psychology

2 - Virtual Classroom
A virtual classroom is an online learning environment. The environment can be web-based and accessed through a portal or software-based and require a downloadable executablefile. Just like in a real-world classroom, a student in a virtualclassroom participates in synchronous instruction, which means that the teacher and students are logged into the virtual learning environment at the same time.


Mooc is an acronym for “massive open online course”. It refers to a web-based class designed to support a large number of participants.Typically, students enrolled in a mooc watch video lectures – often sliced into digestible 10 or 15-minute segments – and interact with instructors and fellow participants in online forums. Some moocs require students to take online tests or quizzes with multiple choice answers that can be graded automatically, while others require students to complete peer-reviewed assignments. Some moocs use a combination of these assessments.

4 - Synchronous Vs Asynchronous Learning
Synchronous online classes are those that require students and instructors to be online at the same time. Lectures, discussions, and presentations occur at a specific hour. All students must be online at that specific hour in order to participate. Asynchronous classes are just the opposite. Instructors provide materials, lectures, tests, and assignments that can be accessed at any time. Students may be given a timeframe – usually a one week window – during which they need to connect at least once or twice. But overall, students are free to contribute whenever they choose.

5 - Blended Learning

"A blended learning approach combines face to face classroom methods with computer-mediated activities to form an integrated instructional approach. In the past, digital materials have served in a supplementary role, helping to support face to face instruction.For example, a blended approach to a traditional, face to face course might mean that the class meets once per week instead of the usual three-session format. Learning activities that otherwise would have taken place during classroom time can be moved online...."

6 - Flipped Classroom
Flipped Classroom is an inverted method of instruction where teaching and learning take place online outside of the class while homework is done in the classroom.

7 - Self-directed Learning
’self-directed learning’ describes a process by which individuals take the initiative, with our without the assistance of others, in diagnosing their learning needs, formulating learning goals, identify human and material resources for learning, choosing and implement appropriate learning strategies, and evaluating learning outcomes.”

8 - Learning Management Systems

A learning management system (LMS) is a software application or Web-based technology used to plan, implement, and assess a specific learning process. Typically, a learning management system provides an instructor with a way to create and deliver content, monitor student participation, and assess student performance. A learning management system may also provide students with the ability to use interactive features such as threaded discussions, video conferencing, and discussion forums.

9 - Cloud Based Learning
Essentially, the Cloud is a notion of a group of computers acting as one – and all connected to a network (and usually, the World Wide Web). Further, the Cloud is a model of computing that allows for scaling of resources based upon real-time needs. So, if there are many users utilizing the system, a larger number of resources will be called upon to help distribute the load.
Cloud based learning takes the notion of a perpetual, universally accessible, scalable network of computers and applies it to electronic learning – everything from online classrooms at accredited universities, to smaller training modules to be used within companies or other private enterprises.

10 - Mobile Learning

Mobile learning is the ability to obtain or provide educational content on personal pocket devices such as PDAs, smartphones and mobile phones. Educational content refers to digital learning assets which includes any form of content or media made available on a personal device.

11 - Course Management System ( CMS )
A course management system is a set of tools that enables the instructor to create online course content and post it on the Web without having to handle HTML or other programming languages.

12 - E-learning
E-Learning means "electronic learning" — it refers to a wide range of applications and processes designed to deliver instruction through electronic means. Usually this means over the Web, however it also can include CD-ROM or video-conferencing through satellite transmission. The definition of E-learning is broader than, but includes, "online learning," "Web-based training," and "computer-based training."

13 - 1:1 Technology
Providing every student with a laptop or tablet to make learning more individualized, increase independence, and extend academics beyond the classroom
14- Gamification
Gamification typically involves applying game design thinking to non-game applications to make them more fun and engaging. Gamification has been called one of the most important trends in technology by several industry experts. Gamification can potentially be applied to any industry and almost anything to create fun and engaging experiences, converting users into players.
From the iPad of Josh Rutsky...
First tourney of the new year, first victory for HHS Scholars Bowl!
The Varsity and JV teams travelled to Montgomery for the LAMP Invitational this past weekend, and came home with a complete set of trophies.  Varsity A, co-captained by Rachel Parker and Layla Tajmir, shook off a rough start in the final match against Spain Park and answered 7 of the final 10 tossups to win the tournament, 330-280.  Teammates Xianming Li and Abhay Thottassery helped lead the Bucs to a perfect record on the day.
The Varsity B finished in 3rd place, losing to Spain Park 415-355 in a close match.  They finished the day losing only the semifinal and their one match with our own Varsity A.
The JV squad played in a round-robin and lost a tight match to Spain Park’s JV by 10 points.  They never got a rematch, and finished second overall. 
Varsity C finished the day at 5-2, just out of the playoffs.  They also played extremely well.
Hoover travels to Covenant Christian’s tourney in Huntsville this weekend for a showdown with a couple of state title contenders.  We plan to kick brain and chew bubblegum, and we’re all out of bubblegum.
Go Bucs!
From Amy Protexter at Edgenuity...
Beginning this month, we’ll be awarding one student a “Tweet of the Month” prize for the Tweet that portrays student success and/or a significant achievement. District Administration covered this new contest:
Edgenuity launches student “Tweet of the Month” award
Submitted by Lauren Williams on Thu, 01/02/2014 - 2:19pm
Monday, January 6, 2014
Edgenuity, a leading provider of online and blended learning solutions, today announced its new student “Tweet of the Month” Award to showcase success stories and accomplishments that students are experiencing through online and blended learning. The “Tweet of the Month” program will kick off in January, featuring an inspiring student tweet and rewarding winners with a special swag bag and online recognition.
To participate in the contest, students must be enrolled in an Edgenuity course and should follow Edgenuity’s new student-focused Twitter handle, @EdgenuityStu. Any student that tweets at the handle about their online learning achievements and experiences is eligible to win that month’s prize.
“We know there are thousands of stories about students achieving their goals through online and blended learning,” said Sari Factor, CEO of Edgenuity. “Many students have already been tweeting about their experiences, and with this contest we aim to put a brighter spotlight on their successes.”
In addition to unveiling the contest and new Twitter handle, Edgenuity has built a robust presence on a number of social media platforms to drive an ongoing dialogue with students, teachers, administrators and other members of the educational community.
Students and educators can follow Edgenuity via Twitter at @EdgenuityStu, and on Facebook, Instagram, LinkedIn and Pinterest. 

No comments:

Post a Comment